Jive Turkey
ONE love, blood, life
- Joined
- Mar 28, 2005
- Messages
- 13,645
I shouldn't play it?
He's only going to ruin the ending for me, apparently.
I think everyone should play it
indeed.
I shouldn't play it?
He's only going to ruin the ending for me, apparently.
I think everyone should play it
indeed.
Have any of you fools beat Infinite yet? I wanna talk a out how awesome it was
So you liked it then?
I agree with what you're saying about the guns and powers not being essential. But at the same time, I feel like that gives it a bit more replay value. The first time through, I used the machine gun/RPG and Shock Jockey almost exclusively. When I immediately started through for a second run (is there any game that is better suited to a second play through? Very rewarding), I used Shotgun/RPG and Bucking Bronco and found that made for an even more enjoyable experience. In a way, it's refreshing to have a game that isn't giving you powers that you'll obviously need to solve a puzzle later in the game (at bit like a Harry Potter plot device). In this way, you're given a plethora of items and magic and can decide for yourself how and if you want to use them. And though it might be reading into it a bit much, that also plays into the overarching theme of the game; you're free to make personal choices, but the ultimate outcome remains
What did you think of the Lutece twins? They might be my favourite game characters ever.
As far as a missed opportunity on Booker's journey goes, you are learning a great deal about it through out the game. Only, you don't realize it because it's being presented to you as Comstock's journey. Another instance where a second play through is really revealing
Ah, I might have been unclear- what I mean is, how does the shooting gameplay affect Booker's moral journey? The actions you do most in the game, which in this case is killing a quarter of a million cops, black people, and semi-corporeal crow-men, should have some bearing on the message the game is pushing. We can say this, unlike Wounded Knee, is justified because DeWitt's doing it for the right cause, but then have we become a mirror image of Comstock? Or can we be cognizant of our failings without spiraling into moral equivalency? (Something I felt the game fell into with Daisy Fitzroy). But I don't remember Infinite really approaching the shooting as having any of that, or thing, to say about Booker, which is curious in a game with such a strong authorial presence in virtually every other facet.
The Big Daddy/Little Sister dynamic is a good situational example where you can either play selfishly or selflessly, which ideally is reflected in the final ending for the character. Instead, well, kill all the crow-men.
ah, ok, I gotcha. Ya, would've been cool if Booker's actions/dialog were affected as the game progressed. What I did like was how, at least early in the game, Elizabeth was affected by the violence. She perhaps got used to it a little quickly, but for the sake of moving the story forward, it's something I was willing to look past. With Booker, they sort of addressed it in some of his lines about being a generally bad, dangerous guy. Maybe after killing so many at Wounded Knee, his remorselessness somewhat fits with his character
Loved the game taking care to design what you see when opening doors- so many enormous stained-glass windows and statues. I often found myself slowly stepping through with a mix of awe at the surroundings and fear that said crow-men were going to descend from the rafters and eat me.
Is anyone else worried about crow-men? I think about them constantly.
Bioshock Infinite‘s themes of the illusion of free will extend from the artificiality of NPCs to the very nature of interactivity later on in the game. In the game’s final sequence, Booker finds himself reliving the moment he sold his daughter to repay his debt. Booker tries to resist, and players, disgusted at this grim realization, will too. ”You can wait as long as you want, eventually you’re going to give him what he wants. You don’t leave this room until you do.” says Elizabeth. At this point, the only option available to the player is to pick up the baby and hand it over to the man at the door, players cannot fight back or escape the room. Players will inevitably surrender the baby, since they cannot progress until they do. Both Booker, and the player, are rendered incapable of making any other decision by the very nature of Bioshock Infinite‘s method of storytelling. Aside from surrendering the baby after waiting for an indefinite time, the only other option available to the player is to quit the game.
It's going to be PS3, not PS4, right?
Have you guys played bioshock infinite yet?
Dunno