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Old 04-28-2013, 03:58 PM   #136
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Loved the game taking care to design what you see when opening doors- so many enormous stained-glass windows and statues. I often found myself slowly stepping through with a mix of awe at the surroundings and fear that said crow-men were going to descend from the rafters and eat me.
Yes!

 
There was one point in particular toward the end of the game. There's a huge stained glass of Elizabeth (I think in Comstock's airship) that you walk around the back of on a mezzanine and exit the room through a door. If you turn around, the door perfectly frames a glowing image of Elizabeth's face. Fantastic design
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Old 04-28-2013, 03:59 PM   #137
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Is anyone else worried about crow-men? I think about them constantly.
Yes!
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Old 04-29-2013, 04:46 AM   #138
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So I've watched like three hour long Youtube videos of reviewers just going through and analyzing the game.

Bioshock Infinite spoilers

 
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Bioshock Infinite‘s themes of the illusion of free will extend from the artificiality of NPCs to the very nature of interactivity later on in the game. In the game’s final sequence, Booker finds himself reliving the moment he sold his daughter to repay his debt. Booker tries to resist, and players, disgusted at this grim realization, will too. ”You can wait as long as you want, eventually you’re going to give him what he wants. You don’t leave this room until you do.” says Elizabeth. At this point, the only option available to the player is to pick up the baby and hand it over to the man at the door, players cannot fight back or escape the room. Players will inevitably surrender the baby, since they cannot progress until they do. Both Booker, and the player, are rendered incapable of making any other decision by the very nature of Bioshock Infinite‘s method of storytelling. Aside from surrendering the baby after waiting for an indefinite time, the only other option available to the player is to quit the game.


Link

I remember there are two quests in Skyrim that I stressed over for the longest time, one of which involved finding someone for Boethiah's followers to slay, the other involved a god forcing me to beat a priest to death with a mace. It didn't feel remotely fair, and I had no other option, which left me agitated.....until I realized I could.....just leave. I can't close either quest, they're sitting there alongside a quest item I can't unload from inventory, but I feel like I won.

And it's such an obvious option that it's hidden without a "press B to reject" button. Doesn't precisely relate to the Infinite quote, but it's still a bit exciting to realize you can jump outside the whole framework of the game like that.
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Old 04-29-2013, 09:30 AM   #139
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I haven't read the link yet, but just going on that quote

 
Is that a critique of the mechanics of the game? I read something similar about the original Bioshock and it seems incredibly silly. Games must have constraints like that one or else what you're asking for is literally an infinite number story branches. Complaints like that one are like complaining that you're being forced to use guns when you'd much rather just make friends with the enemies. Or if it were a Star Wars game, you're being forced to side with the Rebel's when you much prefer the Empire's ideologies. It's just a silly thing to complain about. Games have never been about the player having free will and it's unfair to expect that from a developer .
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Old 04-29-2013, 09:42 AM   #140
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Ok, just read it. Doesn't seem to be written in the same negative tone that the original Bioshock critique I read was. But

 
"The coin-flip scene represented an ideal point to give the player the decision of calling heads or tails, but Booker is scripted to always call heads. This is done purposefully, as removing player autonomy from this scene tells us it is impossible for a game with scripted elements to be truly player-driven."

I don't think this is correct. You were able to call heads or tails; it wasn't scripted. The coin landing on heads is what was scripted
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Old 04-29-2013, 11:25 AM   #141
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Have you guys played bioshock infinite yet?
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Old 04-29-2013, 12:14 PM   #142
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What's that?
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Old 04-29-2013, 12:59 PM   #143
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Apparently both a trailer and preview of GTA 5 will be out later this week (supposedly Wednesday and Thursday, don't know if that's accurate). Hopefully they do those cool walk through preview things like they did before Red Dead Redemption.
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Old 04-29-2013, 02:17 PM   #144
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It's going to be PS3, not PS4, right?
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Old 04-29-2013, 02:18 PM   #145
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And what is the new xBox going to be called? Seems they called it the 360 because they think consumers are stupid and would subconsciously think a ps3 is more advanced than an xBox2... Xbox 720?
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Old 04-29-2013, 02:27 PM   #146
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It's going to be PS3, not PS4, right?
The trailer or the game? The game is being ported to PS4 yeah
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Old 04-29-2013, 02:59 PM   #147
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But ported, so still a PS3 version?
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Old 04-29-2013, 03:17 PM   #148
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Have you guys played bioshock infinite yet?
I've never heard of this game before, is it good?
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Old 04-29-2013, 04:07 PM   #149
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Dunno
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Old 04-29-2013, 06:14 PM   #150
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Dunno
You're like one of those stupid guys you read about, the ones saying stupid stuff cos they're stupid.
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