Bono's Gaming Problems.

The friendliest place on the web for anyone that follows U2.
If you have answers, please help by responding to the unanswered posts.
redhotswami said:


WHAT?! That song is so superior in its brilliance, not even U2 can ever top it. And lets not forget about the soundtest at the end. LOVE the Russian music :drool:

You better run before some others are reading this thread :wink:
 
I agree with Liesje 100%. Violent video games and movies do have an impact on one's psychological makeup, especially in the agression department.

When it becomes even more dangerous of course is when it is fed as a babysitter or whatever to young impressionable children. You or I as adults can put Gods of War in perspective and shut the thing off with little effect on our already (hopefully matured) psyches. Kids don't have that luxury and they can have a real disconnect from reality if they get too much of it. They can begin to believe that type of agression is normal.

As for the comparisons to earlier much tamer video games, thats ridiculous. Video games have come quite a long way since then. What's next, we say that video games depicting raping and mutilating women or explicit sexual activities don't have an effect on kids because we didn't all become bricklayers as a direct result of our Tetris obssesion? Cmon!!

The comment on how people developed extreme aggression before video games..uh...no, they didn't have video games but if you grew up in a household where good ol Dad went out every day and threw spears and axes into other guy's skulls, you had about a 100% chance of turning out like dear ol Dad. The other maniacs like Hitler, Mussolini (and current one I'll not name for risk of being flamed mercilessly) that marched their bloody campaigns through history, they of course were desensitized by the people THEY read about - even in history books. You don't just get it into your head to become a dictator that ruthlessly murders others when you're a kid. It's a learned behaviour, something snaps. My opinion, anyways...

Bottom line, none of this stuff belongs in children's minds in the first place. Maybe even some (getting ready to duck here) U2 songs don't belong in childrens minds. Do I fully explain the imagery and meaning in a song like RTSS to my 8 year old? Maybe not the right time, huh?

As for Bono, this whole "bono's involved" thing is crapola. I think we need to separate the two issues, the thread is becoming confused

should these videos/movies be in kid's hands? no! not even part of a discussion of whether or not Bono should be involved or not involved with this company, imo.
 
right... obviously violent video games have a factor on certain people... but if the video games weren't there, it would just be something else.

ultimately, crazy is crazy. and no matter what you try to get rid of, be it music, video games, movies... something will trigger the crazy. and we can't ban everything, now can we?

do violent video games present a risk of setting off violent minds? yes. is that risk any greater than, say, a violent book, a violent image, a violent upbringing by one's parent(s)? no.
 
Agreed, I guess in my long winded way I was saying the same thing that excessive violence in various forms...games, books, movies, nutbar parents LOL....that stuff really doesn't belong in kid's minds...because they're still developing and really noone can really say what causes craziness..if its nature, nuture, or a bit of both...

just my opinion

:hi5:
 
Headache in a Suitcase said:
right... obviously violent video games have a factor on certain people... but if the video games weren't there, it would just be something else.

ultimately, crazy is crazy. and no matter what you try to get rid of, be it music, video games, movies... something will trigger the crazy. and we can't ban everything, now can we?

do violent video games present a risk of setting off violent minds? yes. is that risk any greater than, say, a violent book, a violent image, a violent upbringing by one's parent(s)? no.

Exactly, I agree. Exposure to many things other than violent media can trigger more violence. I don't support banning certain games/TV shows/whatever because I believe the buck stops at the parents and they need to control what media their little kids have access to. Violent games and TV shows are intended for adults, not 8 year olds. I don't really care what Bono does with his investments as long as he's not making kiddie porn films or pimping child prostitutes.

I'm just saying that it's not true that contemporary research and theory says that media/games do not cause more aggressive behavior in children. This is contrary to what is being taught on aggression and contrary to studies that have been done over the past 50 years.


And everybody said, no one becomes a violent or killing monster only because he was playing too much Counter-Strike or GTA.

I agree with this, but a few years back we had an incident here in town where a group of minors had been playing GTA, took a relative's car, tried to run down a pedestrian (escaped), ran over a biker, came back and beat the biker, and left him to die in the street. After that, GTA was not available in larger stores here for a looooong time and many people wanted it banned for good. Maybe these kids were already violent and aggressive and they were definitely too young to be playing this game, but the fact that they enacted exactly what happens in the game made a lot of people very upset (rightly so, an innocent man died slowly because of a video game).
 
^ with layers like onions. Giant, smelly snowflakes with layers that make you cry. :yes:
 
There is a video game rating system and retailers are not supposed to sell video games to minors if the video game is rated violent.

I think it's the parents fault for not monitoring what their children do. So parents are more than likely buying violent video games for kids without any knowledge of what goes on in the game. Like GTA for example.
 
^also some corporate responsibility not to sell games to anyone below the age rating...that is all that needs to be cracked down on..........

Anyway the biggest gaming demographic these days are 20+ year olds....people have a hard time realising that gamers are not 8 year olds anymore.
 
Liesje said:


I agree with this, but a few years back we had an incident here in town where a group of minors had been playing GTA, took a relative's car, tried to run down a pedestrian (escaped), ran over a biker, came back and beat the biker, and left him to die in the street. After that, GTA was not available in larger stores here for a looooong time and many people wanted it banned for good. Maybe these kids were already violent and aggressive and they were definitely too young to be playing this game, but the fact that they enacted exactly what happens in the game made a lot of people very upset (rightly so, an innocent man died slowly because of a video game).


Yes, I agree, "no one" was a bit too general.
But you can say it's not the game alone.
There have also been cases where someone imitated the movie Friday 13th or what' it's called.

Problem is, people go and say it was the game, it was the movie, or whatever, when in fact this game or movie was only the last in a long chain of reasons. Of course it can be the script for such a crime.
But people that demand the banning of these media just don't get the point and seek for the easiest solution.

The rape thing brought up in games: There is no game where you rape people, and there will be no game where you rape people. So let's not bring up things that don't exist, and no one with a clear mind intends to create.

Why Hitler became what he became is not known for sure. There is speculation, but nothing exactly for sure.

But if "evil" exists in some people or comes through socialisation is a question for philosophers and psychologists. :)

And I really object towards the opinion that playing these games makes someone aggressive or violent in any case. It can, but it's not always the case.
 
LJT said:
[B

Anyway the biggest gaming demographic these days are 20+ year olds....people have a hard time realising that gamers are not 8 year olds anymore. [/B]

Is that really the case though? I had read recently that the heaviest gaming / tv watching was to the tune of 6-8 hrs per day, and that was in the 8-14 year old age bracket...it drops off more after 16 and then significantly after 20....
 
Vincent Vega said:



Yes, I agree, "no one" was a bit too general.
But you can say it's not the game alone.
There have also been cases where someone imitated the movie Friday 13th or what' it's called.

Problem is, people go and say it was the game, it was the movie, or whatever, when in fact this game or movie was only the last in a long chain of reasons. Of course it can be the script for such a crime.
But people that demand the banning of these media just don't get the point and seek for the easiest solution.

The rape thing brought up in games: There is no game where you rape people, and there will be no game where you rape people. So let's not bring up things that don't exist, and no one with a clear mind intends to create.

Why Hitler became what he became is not known for sure. There is speculation, but nothing exactly for sure.

But if "evil" exists in some people or comes through socialisation is a question for philosophers and psychologists. :)

And I really object towards the opinion that playing these games makes someone aggressive or violent in any case. It can, but it's not always the case.

I think you're thinking about it with too many extremes. The research I'm referring to doesn't really focus on rape, murder, and those types of domination. It comes up in any psychology unit on aggression in general. Sexual deviance and abnormal psychology are a little different ballpark. Just because kids are stabbing or raping each other doesn't mean their behavior is not affected by what they view. Also, the research isn't being done so that people start banning games, it just proves that children have no business playing these games. We object to these findings because we are adults and we can't fathom a stupid game changing the way we treat people. But these studies weren't conducted with adult or teenage subjects, these were kids. The findings are not surprising given the basic psychology behind aggressive behavior coupled with developmental psychology and how children are affected. Children mimic. They don't understand the lines between right/wrong, fantasy/reality. It shouldn't be that difficult to accept that if they are allowed to be exposed to violent behavior on their TVs every day, they will react more aggressively. Just because it's not the only cause of aggression doesn't mean it has less merit or less significance.
 
Ah, sorry, should have made clear that I was commenting to the line from gabrielvox's post on the previous page

gabrielvox said:

What's next, we say that video games depicting raping and mutilating women or explicit sexual activities don't have an effect on kids because we didn't all become bricklayers as a direct result of our Tetris obssesion? Cmon!!

Now I see that we got our wires crossed a bit.
While you were referring to the findings that children are influenced by the media, which I agree on generally, I was more talking about findings on teenagers or adults.
Of course, children that play those games are very likely to be affected by these games, or movies, as they are not able to see this as fiction. Although, like I said, as a young child I started to play these games, and didn't turn out bad :wink: I strongly agree that parents have to be very conscious about what they let their children play or watch, and that it very easily can have a negative effect to the childs development.

I think there are enough games out for younger children, so Ithink parents sghould behave more responsible when they buy something for their children. And as said often they have to say no at times.

Violent games and movies are not for children, and that is why there are restrictions and maturity ratings for media.
It can't be that hard for a parent to see the rating on those games. Here for example it's a big sign reading the age, like 16, and everybody knows that it means that this game is not made for people under age 16. When parents still let their kids play this game they can't blame the producer of the game. When they simply not care about their children they can't demand the government to ban these games.

And in fact, more and more gamers are age 20 and older. They matured as the games did.
 
Vincent Vega said:

And in fact, more and more gamers are age 20 and older. They matured as the games did.

Not to belabour the point, but I'd be very surprised if there is any truth to that at all...most 20+'s grow up and get lives and jobs, careers, school, etc....I've got 20something brothers who were HARD CORE gamers as pre-teens to highschool and still rush out to buy the latest stuff, but they do admit that they maybe get to the unit once or twice per week on a boring Wednesday night nowadays as opposed to hours every single day before and whole weekends during winter. And a quick scan at the marketing strategies of most gaming companies would likely indicate that they still squarely put the majority of their efforts at targeting the under 20 set.

There's just no way possible there are a higher number of 20+'s spending more time on video games than under 20s. Not possible.

EDIT:

Everyone can do their own research, and look closely at which groups are behind the studies - studies conducted by 'organizations' linked to the gaming industry put the age of the average user at 29-41. What that DOESN"T tell you though, that that is the age of the casual user. Where does the stats say about 50% of 'heavy users' lie in terms of age? age 6-17. That's troubling when you consider that that is only a 10 year age bracket and only maybe 1/5 to 1/4 of the range in terms of years of reported gamers (ie as reported as young as 4 and as old as 59 and admittedly at either extreme end there the numbers are likely low)
 
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http://www.computerbase.de/news/allgemein/studien/2006/oktober/keine_nerds_computerspieler_leben/

It's German, but the findings of this big survey are as follows:
5 per cent were the "hardcore-gamers" you described, around 14, mostly male, doing nothing else than playing computer games.
Among the spare-time gamers average age was 44 years. They played when time and job and so on allowed it. 54 per cent of the people asked came from the marketing relevant spare-time gamers group of 14 plus years old, men and women equally.
24 per cent are playing regularly, average age 30 years.
 
Vincent Vega said:
Ah, sorry, should have made clear that I was commenting to the line from gabrielvox's post on the previous page

Oh. You quoted my post, that's why I responded. :shrug:
 
gabrielvox said:

Everyone can do their own research, and look closely at which groups are behind the studies - studies conducted by 'organizations' linked to the gaming industry put the age of the average user at 29-41. What that DOESN"T tell you though, that that is the age of the casual user. Where does the stats say about 50% of 'heavy users' lie in terms of age? age 6-17. That's troubling when you consider that that is only a 10 year age bracket and only maybe 1/5 to 1/4 of the range in terms of years of reported gamers (ie as reported as young as 4 and as old as 59 and admittedly at either extreme end there the numbers are likely low)

Nobody was arguing about that :confused:
Of course adults with jobs and responsibilities don't spend that much time playing games.
But tht doesn't change the fact, that the total of gamers isn't made up in majority by people older than 20.
 
I think we're all saying the same things...?

1) The more a child is exposed to violent media, the more likely that child is to act aggressively because of this exposure. Many studies have isolated violent media as a factor causing children to behave more aggressively.

2) Exposure to violent media is not the only factor that can cause a child to act more aggressively.

3) Children should not be playing video games rated for adult audiences.
 
It seems like a terrible irony, for someone to be involved in the production of a game like Mercenaries and also write a song like "Bullet the Blue Sky." Would the Bono of 1987 been involved?

On the symbolic level, it's pretty shitty.
 
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