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Old 05-11-2013, 12:11 AM   #181
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Total War™: ROME II - Out Sept 3rd, 2013 - Pre-order to get Greek States Culture Pack! (ESRB) - YouTube

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Old 05-11-2013, 12:14 AM   #182
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Oh man, Bonnie, that is so up my alley in many ways. Awesome.

Too bad I cannot play it when it comes out.

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Old 05-11-2013, 12:20 AM   #183
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Talk about Bioshock!
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Old 05-11-2013, 12:22 AM   #184
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Do you think Indy would feel at home in Columbia?
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Old 05-11-2013, 12:42 AM   #185
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Talk about Bioshock!
Ok.

 
Well, first of all, I have not pulled a Mobvok and read tons of commentary or watched hours of youtube clips about the game. I've read nothing, actually, including the spoilered comments in this thread. So, I kinda just let it marinate in my head and 24 hours or so later, I guess I know how I feel and what I think.

For starters, I liked it a lot overall and sometimes loved it. I...appreciate what the game was going for, and wish we lived in a world where the game could have been 100% what the creators likely wanted it to be, as opposed to a combination of their vision and the things you need in a game today to make it more universally appealing. I guess I'm saying that the combat felt.....like an afterthought....a cool afterthought, but an afterthought nontheless. What I loved was the look and feel....it felt authentic, odd as that word might be in this case...but it did....world felt real, lived in, etc....I loved just looking around, staring at the posters or statues, etc. I loved Elizabeth and her story, her reactions to the violence and the world around her, etc. Sidekicks usually annoy me, and they usually impede at times, etc...but she was well done and more of a help than anything else.

As for the game's final point....I was made to understand beforehand that the end was somewhat controversial, and perhaps left some items up for debate? I didn't find it all that confusing or ambiguous...but I also am not the most analytical game player, so perhaps I'm simplifying. I simply took the game's ending sequence as a commentary on gameplay itself...and the choices made within. I suppose some people might say it was a commentary on choice itself, but I don't think it was, and if it was, it falls a little short (and defies my personal beliefs)...but if it was simply a commentary on choices within the gaming world, then it hits its mark and then some. I took all the lighthouses to be both all the choices DeWitt did or did not make, his alternate realities...but also as a representation of everyone playing the game, how we all make our few choices but wind up in the same place. I thought DeWitt actually being Comstock was cool albeit not shocking so that was fine. I am a simple guy so I have a simple view, I guess. I'm sure the ending was more complex than I see it.

So those are my simple thoughts on the game. I am glad I played and wish I had a deeper analysis for you lot. I killed many crowmen but in the end, they wormed their way into my head so they won, really, not me.
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Old 05-11-2013, 12:45 AM   #186
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But the Luteces? Best non playable characters ever?
What about when you found out DeWitt was Elizabeth's father and the finger bit? I felt more emotion at that part than I ever have in a game.
You should try playing it again. It was very rewarding and you realize how much of the story was being laid out before you; things being said before you had any context for them on the first go round make things so much clearer on the second
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Old 05-11-2013, 12:48 AM   #187
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But the Luteces? Best non playable characters ever?
 
Oh, yeah, the "twins". I assume they really were alternate versions of themselves...the female being the original, the male being versions of her in alternate realities. I liked them, felt bad that Fink killed them, or tried to, leaving them in limbo....I liked how they kept summoning different Dewitt's to fight their battle against Comstock for them. I assume that was the case, at least....the flipped coins and the fact that you would wake up after dying in their office made it seem to me that you were just the next DeWitt they tracked down to finish the job.
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Old 05-11-2013, 01:03 AM   #188
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Oh, yeah, the "twins". I assume they really were alternate versions of themselves...the female being the original, the male being versions of her in alternate realities. I liked them, felt bad that Fink killed them, or tried to, leaving them in limbo....I liked how they kept summoning different Dewitt's to fight their battle against Comstock for them. I assume that was the case, at least....the flipped coins and the fact that you would wake up after dying in their office made it seem to me that you were just the next DeWitt they tracked down to finish the job.
 
Ya, they were definitely the same person. On one of the vox phones, Rosalind Lutece says something along the lines of "then the only thing separating us is a chromosome"... or something.
I loved their bickering.
I've heard people mention the "different DeWitt" theories, but I'm not sure that's the case. Since space and time don't matter, I think they're bringing back the same Booker each time. Possibly intervening before his actual death. There's a part near the end where they mention something about his brain adapting through repeatedly being subjected to the alternate reality (and Robert Lutece confirms the brain's adaptability by saying "I should know... I lived it"). It's only by going through the same process over and over that the brain is able to gradually retain new memories. I also think the idea of the very same person embarking on the same journey over and over, with no memory of even doing it to be more elegant and satisfying. If it's just a different Dewitt each time, it makes you feel disposable... I could be wrong.
I also loved the music. Not just the contemporary songs done in an old timey fashion, but the score. There's a song in particular near the end when you refuse the baptism; a very simple violin number. Love it. And the single piano notes as each Elizabeth vanishes into oblivion. And the music as your parachute slowly descends through Columbia at the start. And the churchy music when you first arrive. All so well done.
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Old 05-11-2013, 01:10 AM   #189
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I loved the music, too, absolutely. Very haunting at times. And, we will disagree on DeWitt interpretations. As I said, I have not read a word so I could be really wrong but it just seemed obvious to me that the twins were using their abilities to time and time again find Dewitt's to kill Comstock, and that they had failed time and time again....but the last Dewitt we are in the game finally succeeds. But, I don't feel strongly, per se, just seemed pretty damned evident to me and part of the point of the story. But you could be right, who knows.
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Old 05-11-2013, 01:21 AM   #190
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I loved the music, too, absolutely. Very haunting at times. And, we will disagree on DeWitt interpretations. As I said, I have not read a word so I could be really wrong but it just seemed obvious to me that the twins were using their abilities to time and time again find Dewitt's to kill Comstock, and that they had failed time and time again....but the last Dewitt we are in the game finally succeeds. But, I don't feel strongly, per se, just seemed pretty damned evident to me and part of the point of the story. But you could be right, who knows.
 
I think part of the problem for me is, before I got to Elizabeth, I didn't die. So the first time I even saw any death animations that didn't involve Elizabeth resuscitating me was in Finkton after she ran away.. and even then, I only ever saw one of those animations
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Old 05-11-2013, 01:29 AM   #191
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Old 05-11-2013, 01:32 AM   #192
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Ya, that's the one. So good
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Old 05-11-2013, 01:38 AM   #193
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Oh man, Bonnie, that is so up my alley in many ways. Awesome.

Too bad I cannot play it when it comes out.

Oh damn, how come? Because you know you'll get stuck into an endless void of justonemoreturnism? I guess I'll have to make up for you.

Now talk about Bioshock again. Still gotta play it, haven't had a chance to play anything lately. GOW: Ascension collectors is beginning to gather dust on my shelf and it hurts me inside.
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Old 05-11-2013, 06:44 AM   #194
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I loved the music, too, absolutely. Very haunting at times. And, we will disagree on DeWitt interpretations. As I said, I have not read a word so I could be really wrong but it just seemed obvious to me that the twins were using their abilities to time and time again find Dewitt's to kill Comstock, and that they had failed time and time again....but the last Dewitt we are in the game finally succeeds. But, I don't feel strongly, per se, just seemed pretty damned evident to me and part of the point of the story. But you could be right, who knows.
 
How about ending up in Rapture? How cool was that? When the Beyond the Sea music started I nearly shat myself
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Old 05-11-2013, 06:49 AM   #195
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Another reason for thinking it's the same Booker throughout - Not only from one coin flip to the next, but after the death animations - is that, from a concept perspective, the player still has all the memories of what happened prior. From a purely conceptual view, we are Booker Dewitt in this game. If it was a new Booker after you died, it kinda takes away from the first-person aspect of the game; we end up just being input machines rather than embodying a specific person. The only reason we were able to 'win' this time around as opposed to the 122 or so others, is that 1980s Elizabeth intervened this time. I dunno, I really like the idea of a single man being stuck in an infinite loop
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