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Old 02-02-2013, 05:56 PM   #316
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I'm pretty jazzed. Won't be purchasing them all, I feel, but I'll definitely get Dragonborn.
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Old 02-03-2013, 12:58 AM   #317
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This made me laugh more than it should have:

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Old 02-03-2013, 01:33 AM   #318
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That's fantastic.
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Old 02-14-2013, 03:12 AM   #319
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pssh I'm so over Skyrim, it's wayyyy old. You know where the cool kids are at?

SOLSTHEIM, BABY

after landing, I wasn't sure about the artistic decision to have the players' first walkthrough be through the southern region (color scheme: GRAY, WITH DUST EVERYWHERE), but once you start exploring northward there's a better variety of places and you can peek south to see Red Mountain still puffing smoke. Cool stuff.

Apparently it's $10 on PSN for the first week before it rises up to $20, so be aware.
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Old 02-14-2013, 10:55 AM   #320
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$10?! WTF, I want to buy it for that price on 360!
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Old 02-14-2013, 11:06 AM   #321
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What is it?
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Old 02-14-2013, 11:07 AM   #322
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The Dragonborn DLC.
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Old 02-14-2013, 11:11 AM   #323
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Oh nice.

I thought it was called dragonborn
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Old 02-14-2013, 12:19 PM   #324
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I am starting to get tempted to break my insanely powerful character out to have him wreck the lives of everyone who exists in this DLC.
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Old 02-14-2013, 12:38 PM   #325
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Me too.

Also, I need to finish the game. And the faction story lines. And the other DLCs. Damn this game to hell, I can never stay focused on any task.
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Old 02-14-2013, 12:43 PM   #326
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I finished but didn't finish, if you follow.

I WILL FOLLOW
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Old 02-14-2013, 12:50 PM   #327
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Old 03-01-2013, 02:11 AM   #328
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Album of Skyrim concept art

The third one is basically sold by the lighting at Dragonsreach. Imagine being able to see the sun set on the mountains and clouds in realtime.
 



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Old 03-02-2013, 01:01 AM   #329
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I've always admired the artwork of Elder Scrolls games; there's so much detail in every little thing. It's too bad that the artist that did most of the concept art passed away. I hope they can find someone as good for the next games in the series.
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Old 03-04-2013, 06:47 PM   #330
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Elder Scrolls V: Skyrim 'Legendary' Update Coming Later This Month - Xbox 360 News At Xbox360Achievements.org

[QUOTEBethesda has announced that the Skyrim 1.9 Legendary update that's available today on Steam as a beta version, will be available on consoles later in the month, offering up a bunch of Legendary features and bug fixes.

Said Legendary features include a new Legendary difficulty and Legendary skills, which in essence removes the overall level cap.

"For console players out there, we’re hoping to release 1.9 later this month — we’ll keep you updated when we have specific dates," a post on the BethBlog claims.

Here's a list of the features and fixes the Skyrim 1.9 Legendary update will bring:

Skyrim 1.9

New Features

Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Bug Fixes

General memory and stability improvements
Fixed issue with quest scripts that were not shutting down properly
Companions will equip better weapons and armor if given to them
Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
Fixed rare issue where protected companions could be killed from poison damage
Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
Fixed rare crash when entering Dark Brotherhood Sanctuary
Fixed rare crash when entering a player owned home
Random dragon attacks will no longer occur during “Battle for Whiterun”
Fixed a rare crash when attempting to save your game during “Waking Nightmare”
Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
The white phial is no longer consumed if given to a follower
If player marries Aela, the “Totem of Hircine” quest will be available
Unused briar hearts can be dropped after finishing “The White Phial”
Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
Thieves Guild caches are now properly enabled in the appropriate cities
The Dragon Infusion perk now works properly when taking Esbern’s Potion
Cragslane Cave properly resets if player receives a radiant quest to clear it out
Fixed rare issue with bounty quest objectives not properly clearing after completion
Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
Vekel the Man now gives rewards for completing “Toying with The Dead”
Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
Fixed issue with followers becoming over-encumbered after being repeatedly rehired
Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
Fixed issue with receiving a duplicate radiant quest from a Jarl
Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
Fixed issue with using shouts while in jail and having guards unlock the jail cell
Fixed rare issue with quest NPCs not properly moving to quest locations
Fixed issue with NPCs not selling master level spells
Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
Fixed rare issue with disappearing containers after upgrades in player owned house
Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
The Ebony Blade is now only improved by two handed perks
Locked door to Proudspire Manor can now be unlocked by proper key
Fixed issue with merchants not receiving the proper additional gold with the Investor perk
Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
The Nord Hero Bow can now be improved
The Purity perk no longer requires the Experimenter perk
Fixed rare instance where Lovers Comfort would not be applied properly
If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
Fixed instance where player could get stuck in Japhet’s Folly
Fixed rare instances where Arngeir would not teach Worldwind Sprint
Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
Gharol can now properly train up to level 75
Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
Reduced the instance of random dragon attacks after fast traveling post main quest
Recruited Blades now have appropriate dialogue while at Sky Haven Temple
Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
Fixed issues with Matching Set perk not working properly with certain pieces of armor
Fixed issues with Custom Fit perk not working properly with certain pieces of armor
Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
Imperial Light Armor can now be crafted
Fixed issue with “Vald’s Debt” where Vald was not leveled properly
Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
Fixed issue with respawning actors that were raised by using the Ritual Stone power
Fixed issue with the Ancient Knowledge perk not calculating properly
The Palace of Kings now has patrolling guards on upper floors
Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
Fixed issue with falling damage on high difficulty levels
Fixed bad collision on certain clutter objects
Fixed rare instance of couriers who would appear only dressed in a hat][/QUOTE]

It's awesome they're still giving this game so much support.
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