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[q]Better living through video games?
CAROLYN ABRAHAM
From Thursday's Globe and Mail
When he snags downtime from his schoolwork, Ryerson University student Brad Evans gabs with friends, grooves to Kanye West on his MP3 player and races virtual hotrods on his Sony PlayStation. All at the same time.
Before you assume gadgets and video games fry the minds of the future, consider this: Canadian researchers are finding evidence that the high-speed, multitasking of the young and wireless can help protect their brains from aging.
A body of research suggests that playing video games provides benefits similar to bilingualism in exercising the mind. Just as people fluent in two languages learn to suppress one language while speaking the other, so too are gamers adept at shutting out distractions to swiftly switch attention between different tasks.
A new study of 100 university undergraduates in Toronto has found that video gamers consistently outperform their non-playing peers in a series of tricky mental tests. If they also happened to be bilingual, they were unbeatable.
"The people who were video game players were better and faster performers," said psychologist Ellen Bialystok, a research professor at York University. "Those who were bilingual and video game addicts scored best -- particularly at the most difficult tasks."
The York study, which tested subjects' responses to various misleading visual cues, is to be published next month in the Canadian Journal of Experimental Psychology. Three other studies published in the past two years have also concluded that action video games can lead to mental gains involving visual skills and short-term memory.
No one is certain how this translates to general learning or everyday life. But Mr. Evans, 21, an aerospace engineering student, said years of gaming have added valuable dimensions to his thinking.
"I grew up with video games, starting with Nintendo and SuperMario . . . from the age of 8 or 9," he said. "I know it helps with my dexterity; it's good for co-ordination and faster reflexes."
Prof. Bialystok suspects video gamers, like bilinguals, have a practised ability to block out information that is irrelevant to the task at hand.
"It's like going to the gym," she said. "You build up the ability to control impulses with practice."
http://www.theglobeandmail.com/servlet/story/RTGAM.20060209.wxbrains09/BNStory/Science/home
[/q]
CAROLYN ABRAHAM
From Thursday's Globe and Mail
When he snags downtime from his schoolwork, Ryerson University student Brad Evans gabs with friends, grooves to Kanye West on his MP3 player and races virtual hotrods on his Sony PlayStation. All at the same time.
Before you assume gadgets and video games fry the minds of the future, consider this: Canadian researchers are finding evidence that the high-speed, multitasking of the young and wireless can help protect their brains from aging.
A body of research suggests that playing video games provides benefits similar to bilingualism in exercising the mind. Just as people fluent in two languages learn to suppress one language while speaking the other, so too are gamers adept at shutting out distractions to swiftly switch attention between different tasks.
A new study of 100 university undergraduates in Toronto has found that video gamers consistently outperform their non-playing peers in a series of tricky mental tests. If they also happened to be bilingual, they were unbeatable.
"The people who were video game players were better and faster performers," said psychologist Ellen Bialystok, a research professor at York University. "Those who were bilingual and video game addicts scored best -- particularly at the most difficult tasks."
The York study, which tested subjects' responses to various misleading visual cues, is to be published next month in the Canadian Journal of Experimental Psychology. Three other studies published in the past two years have also concluded that action video games can lead to mental gains involving visual skills and short-term memory.
No one is certain how this translates to general learning or everyday life. But Mr. Evans, 21, an aerospace engineering student, said years of gaming have added valuable dimensions to his thinking.
"I grew up with video games, starting with Nintendo and SuperMario . . . from the age of 8 or 9," he said. "I know it helps with my dexterity; it's good for co-ordination and faster reflexes."
Prof. Bialystok suspects video gamers, like bilinguals, have a practised ability to block out information that is irrelevant to the task at hand.
"It's like going to the gym," she said. "You build up the ability to control impulses with practice."
http://www.theglobeandmail.com/servlet/story/RTGAM.20060209.wxbrains09/BNStory/Science/home
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