I would love to see a list from the audiophiles in this thread naming 5 rock or pop albums released in 2004 that are less limited, with more dynamic range than HTDAAB. Oh, and it would be good if these are albums that you enjoy giving repeated listenings.
I have a feeling you may have a difficult time completing that list.
I also imagine a scenario where HTDAAB is not so pushed against the loudness wall, and instead is very dynamic -- One of you listens to CDs for a few hours, then puts U2's latest in your CD deck for a spin. When you hit a track with its now lovely quiet intro, and you can't quite hear what is happening, you become frustrated, then have to go and crank up the volume of your system so you can catch all the production details (you don't want to miss anything in the mix, because you are audiophiles, after all -- and ones who don't hear quite as well as you used to because your ears are fried from listening to all the other loud CDS in the marketplace).
At this point you begin to muse about what is wrong with the new U2 album. Then the song really comes on full force during a chorus, and of course now your system is turned up louder than you've had it in years, and you not only finish blowing out your eardrums, but also destroy your speakers.
Something in me says you would be in a discussion with the very same people in this thread complaining about how Flood and the other mixers and mastering engineers working with U2 aren't taking advantage of modern technology, and should pay for your damages.
U2 did not develop the 'loud in better' philosophy that exists in the record industry today -- all it took was one or two loud CD productions for the consumer to shout, 'we want more more more'. Then suddenly everyone in record production had to compete in the loudness challenge.
I agree it isn't a fabulous situation, and it is one which mastering engineers distress about daily, but what is an alternative that would satisfy you, the consumer? Until everyone simultaneously turns it down, there isn't much the artistic and engineering worlds can do -- except deliver competitive product.