(06-26-2006) Are Virtual U2 Concerts Even Better Than The Real Thing? - MTVNews*

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Are Virtual U2 Concerts Even Better Than The Real Thing?



There are some key rules for attendees of a virtual U2 concert. Among them:

"No hoochie hair" ("So that this concert may be enjoyed by the maximum number of people").

"No particle poofs or particles of any kind."

And ... "DO NOT IM the band while the concert is in progress."

Failure to obey these edicts doesn't get anyone physically kicked out because no one is really at the concert. It's all taking place through computers: a massively multiplayer musical experience created and enjoyed by people logging into the virtual world "Second Life"

Since last year, a small group of players has taken advantage of the blank slate and creative flexibility of "Second Life" to create the stage sets, the bodies and the moves of their favorite band: U2. They've helped pioneer the concept of virtual concerts — shows that are attended not at a stadium or club but in front of a monitor and keyboard.

Since 2005, four members of the U2inSL crew (U2inSL.com), living in locations as distant as California, Connecticut and Germany, have logged onto their computers and into the shared landscape of "Second Life" in order to steer digital replicas of Bono, the Edge, Adam Clayton and Larry Mullen Jr. Running their characters through a series of stage moves and piping in audio recorded from an actual concert, they are able to create a virtual performance. Other "Second Life" citizens can attend as members of a character-packed audience.

The anonymous players behind the virtual band said they've tried to contact U2 management to make sure this is all OK. They're not making any money off of it, and they adorn their concert area with signs urging people to donate to the real U2's One Foundation charity. But the real band has yet to respond. U2 management also did not comment on the virtual U2 for MTV News.

A virtual — and unauthorized — U2 might be the most provocative example, but independent musicians and big-label acts are also getting involved, potentially making multiplayer video game worlds the next frontier of touring. Musicians can channel audio into game worlds and set up characters to be their puppet personas — a way to go on tour without leaving their keyboard, be they the "SL" musician Frogg Marlowe or, if Universal Music's official plans continue to take shape, Chamillionaire and the rock band Hinder (see "GameFile: Chamillionaire's Ridin' Virtual, 'Saint's Row' Has A Surprise, Anti-Game Laws Gain Steam And More").

"It's really a rush, like being in a real-world concert," the virtual Bono told MTV News. The members of U2inSL prefer not to use their real names in public "to keep the mystique and excitement," according to the unreal Bono. "This is role-play after all."

The group gathered for a concert this past weekend after two months of inactivity due to an injury suffered by one of the members. In April, MTV News attended a small invitation-only concert where the U2inSL crew provided an education on how a virtual concert works.

Physically it requires nothing more than logging onto a computer running "Second Life" and digitally walking — or flying — to the concert's location. In April, that locale was a tropical island called Dragon Moon. The concert organizers can block unwanted guests by requiring a digital ticket, without which an approaching player will see their character run into an invisible wall.

Before the April concert began, the virtual bandmembers hung out in the band room. "Second Life" doesn't support voice chat, so Bono was text-chatting with the Edge.

Next to their building was a large concert stage. On the far side were two porta-potties. The concert area was about 100 virtual feet from the edge of a beach, the stage facing the water. Behind the audience pit, just out of reach of a lapping tide, was a concession stand, a T-shirt booth and a bar. A mouse click on those spots would generate virtual hot dogs and beer or a U2 outfit that can be zapped onto a character's body.

"Second Life" is different than other massively multiplayer games like "World of Warcraft" and "EverQuest," not just because it doesn't actually contain any game-oriented goal but because it allows players to create everything in the world. Players can create characters that look like monsters, supermodels, Bono or whatever else they can think of while messing with the program's modeling tools.

Everything a player creates is stored on servers at "Second Life"'s parent company, Linden Labs, and has to be transmitted back out to any other players who would need to see it, say, because they're walking past the Bono character or watching him perform onstage. This presents a problem if too many people are standing around in the game trying to watch Bono at the same time. The Linden Labs server begins to feel the strain of sending the same graphics out to more and more attendees. So if too many people come to a virtual concert in "Second Life," the world is going to stutter. Popularity can cause a slowdown.

That didn't happen during the April concert, in part because people followed the rules. The ban on "hoochie hair" and "particles" was really a ban on attendees bringing graphically elaborate hairdos and special effects that would put more strain on Linden Labs' servers.

Until the audio feed is activated, the virtual concert is practically silent. But once it was on, the band "played" a 14-track set, which included streamed audio of the real U2 playing "Vertigo," "Elevation" and "Where the Streets Have No Name."

The final cued track of the evening was real-life crowd applause. The members of U2inSL don't have to sing, but they have to make sure their characters hit their marks and make the appropriate motions (hold microphone to mouth, throw arms in the air, spin around, etc.) "I rehearse steady for about a week," the fake Bono told MTV News.

The concert in April went smoothly, though not without at least one kink. "I missed hopping at the keyboard for 'Miss Sarajevo,' " the virtual Edge confessed.

A "Second Life" concert is an odd place. A mysterious object in front of the stage proves, with a curious mouse click, to be a dance machine. It immediately causes the player's character to start dancing with energetic spasms. Anyone else clicking winds up with their character also dancing, in perfect unison with everyone else. Dancing doesn't take any sustained effort. It just happens — and keeps happening long after some of the people too busy text-chatting remember they're still doing it. It's all done with computers, after all.

After the April concert, the fake Bono demonstrated how a few mouse clicks can generate a complete wardrobe change. But those Linden Labs servers aren't so fast that one shirt just swaps for another. " 'Zip' ain't a word when changing clothes," he said, as a red-and-black tunic faded in to replace a black leather jacket.

Another weird touch: People wanted to hug goodbye, but one of them hadn't set his character up properly to do it: "Sorry, dear, took hug attachment off. I'll have to dig it out of inventory later," he responded.

Virtual concerts — even better than the real thing? Well, a bit different at least.

— Stephen Totilo
http://www.mtv.com/news/articles/1535128/20060626/u2.jhtml?headlines=true
 
Quote from u2insl.com:

DISCLAIMER: U2inSL is a role-playing group which exists in support of the One Campaign, Make Poverty History, African Well Fund, Music Rising Campaign, and others. No money is being made. We are not affiliated with the real U2.

U2 ® is a registered trademark owned by U2. Bono ® is a registered trademark owned by Bono/Paul Hewson. All rights reserved. No infringement is intended. DISCLAIMER: U2inSL is a role-playing group which exists in support of the One Campaign, Make Poverty History, African Well Fund, Music Rising Campaign, and others. No money is being made. We are not affiliated with the real U2.




"Bono" is trademarked?
 
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The whole concept is quite bizzare: is this a step closer to the end of person-to-person contact? :eyebrow: I would have thought the concert arena was one of the few precious "connecting" spaces left in our world - why would you want to make it "virtual"? Viva the REAL, live show, I say!

Quite possibly, these people have WAY too much time on their hands.... :shrug:
 
<<"Bono" is trademarked>>

Does the "Bono Vox" brand of hearing aid(?), from which everyone's favourite singer took his name, still an existing company?

u2fp
 
Bono is trademarked in Australia:

Trade Mark : 885503
Word: BONO
Image:
Lodgement Date: 10-AUG-2001
Convention Details: 02-JUL-2001
2291227
EUROPEAN COMMUNITY
Registered From: 10-AUG-2001
Acceptance Advertised: 14-MAR-2002
Registration Advertised: 11-JUL-2002
Sealing Date: 24-JUN-2002
Renewal Due: 10-AUG-2011
Class/es: 9, 25, 41
Status: Registered/Protected
Kind: n/a
Type of Mark: Word

Owner/s: Paul Hewson
c/o Principle Mangement,
30/32 Sir John Rogerson's Quay,
Dublin, 2,
REPUBLIC OF IRELAND



Address for Service: SPRUSON & FERGUSON
GPO Box 3898
SYDNEY
2001,NSW


Goods & Services

Class: 9 Video and/or sound recordings; gramophone records; compact discs; audio tapes; cassettes and cartridges; video tapes, cassettes and cartridges; magnetic tapes, discs and wires all for bearing sound or video recordings; optical discs bearing sound or video recordings; computer software and publications in electronic form supplied on-line from databases or from the Internet; CD-ROMs; DVDs; digital music (downloadable) provided from the Internet; digital music (downloadable) provided from MP3 Internet web sites; MP3 players; apparatus for recording, transmission, or reproduction of sound or images; video games; apparatus for games adapted for use with television receivers and computers; eyeglasses, sunglasses and spectacles; parts and fittings for all the aforesaid goods

Class: 25 Clothing, footwear, headgear

Class: 41 Entertainment services; live performaces by a vocal and/or instrumental group; sound recording and video entertainment services; television and radio entertainment services; production of video and/or sound recordings; presentation, production and performance of shows, musical shows, concerts, videos, multimedia videos and radio and televison programmes; recording, film, video and television studio services; audio, film, video and television recording services; publishing; music publishing; televison and radio broadcasting; sound recording, film and video production and distribution services; digital music (not downloadable) provided from the Internet and/or web sites on the Internet; arranging and conducting of seminars, conferences and exhibitions; publication of books, magazines and other texts; entertainment advisory and information services relating to the aforesaid

History
Opposition

Indexing Details - Word Constituents
BONO

Indexing Details - Image Constituents
 
As is the Edge

Trade Mark : 885504
Word: THE EDGE
Image:
Lodgement Date: 10-AUG-2001
Convention Details: 02-JUL-2001
2291268
EUROPEAN COMMUNITY
Registered From: 10-AUG-2001
Acceptance Advertised: 07-NOV-2002
Registration Advertised: 21-AUG-2003
Sealing Date: 05-AUG-2003
Renewal Due: 10-AUG-2011
Class/es: 9, 41
Status: Registered/Protected
Kind: n/a
Type of Mark: Word

Owner/s: David Evans
c/o Principle Mangement,
30/32 Sir John Rogerson's Quay,
Dublin, 2,
REPUBLIC OF IRELAND



Address for Service: SPRUSON & FERGUSON
GPO Box 3898
SYDNEY
2001,NSW


Goods & Services

Class: 9 Pre-recorded discs, records, compact discs, DVD's, mini-discs, tapes, cassettes and cartridges all bearing sound and/or video content; digital music (downloadable) provided from the Internet; digital music (downloadable) provided from MP3 Internet web sites; publications in electronic form supplied on-line from databases or from the Internet; eyeglasses, sunglasses and spectacles

Class: 41 Entertainment services namely live music performances; sound recording and sound production services; presentation, production and performance of live musical shows and concerts; sound studio recording services; music publishing services; digital music (not downloadable) provided from the Internet and/or websites on the Internet

History
Opposition

Indexing Details - Word Constituents
EDGE

Indexing Details - Image Constituents
 
The "Bono Vox" hearing-aid store is still there....looking exactly the same, though much around it has changed of course. Eerie.

Um....the mind boggles? What's next--the "evil U2" (of "Hold, Thrill Me" video fame) XBox?

What would be neat, though, is the writer "Magical Entantress Erin"s wacky "evil U2" comic-book fanfic stories from the website "Where The Site Has No Name" brought to virtual life. If you ever get a chance, read them, if they're still up. They're a scream. (Sample Titile: "Someone Stole The Popmart Arch!")
 
The "Bono Vox" hearing-aid store is still there....looking exactly the same, though much around it has changed of course. Eerie.

Um....the mind boggles? What's next--the "evil U2" (of "Hold, Thrill Me" video fame) XBox?

What would be neat, though, is the writer "Magical Enchantress Erin"s wacky "evil U2" comic-book fanfic stories from the website "Where The Site Has No Name" brought to virtual life. If you ever get a chance, read them, if they're still up. They're a scream. (Sample Titile: "Someone Stole The Popmart Arch!")
 
U2 action figurines from Sean McFarlane's(sp?) company could be interesting.

It may not be the good idea to the band, or they are worried about selling more Bono's than Adma's.

u2fp
 
silvrlvr said:
Creepy. Just creepy. Reminds me of Rudolph the Red Nosed Reindeer.

:confused:

Rudolph is a stop-animation puppet show. It's cute and fun.

This is a computer game. The article mentions "Everquest", but from the description, it really sounds like The Sims. That is, you have a character and he's watching a band. One has to create said character and enjoy the show. Much like The Sims, there's no real purpose (well, in most Sims games), other than to just grow and enjoy. If you don't feed your Sims character, it dies. Here, if it's not created properly, it can't see the show. ;)

It sounds like fun once, but after that...
 
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